Learning EFL and Reflection through A 3D Gaming Environment: Mainland Chinese Middle School Students Exploring in Quest Atlantis
نویسندگان
چکیده
This study takes teaching and learning English as a foreign language (EFL) into a gaming environment. Students fundamentally engaged in a mythological context in a 3D online virtual space called Quest Atlantis. Such an environment was in sharp contrast with how English is taught in a typical Chinese classroom in Mainland China. Preliminary findings reveal that co-questing is promising for improving English language proficiencies. Co-questing allowed EFL learners to extend the chat tool (affordance) to achieve their goal of collaboration and therefore improve English language proficiency. Discussion on co-questing and feedback is supported with the ecological psychological perspective of how people learn.
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